Rules & Protests

Download the Tournament Rules.

2010 Tournament Rules

All ASA rules shall apply except as modified herein:
  1. BALL COUNT:
    Start with a ONE BALL-ONE STRIKE count; with an extra foul. Since ASA rules prevail, the extra foul is live if caught and dead if not caught.
  2. TEAMS:
    Must have a minimum of 9 players to start and finish; may add a 10th player at any time (11th or 12th only before game starts). If a team has 10, 11, or 12 players and one player is injured, a substitute must enter or an out will be recorded. All games will be played with a maximum of twelve (12) players, consisting of ten players on the field and the eleventh and twelfth player extra hitters (EH). If a player is ejected, a team may NOT continue to play shorthanded (less than 9 players). If no substitutes are available the game will be forfeited.
  3. GAME TIMES (NO GRACE PERIOD):
    All teams must be at their playing field by game time. All Round Robin games have a 50 minute time limit. No inning will start after time limit has expired.
  4. COURTESY RUNNERS:
    Two per game (a courtesy runner is the player in the lineup that made the last out). If an incorrect runner touches a base and is properly appealed (before next pitch) an out will be recorded. The courtesy runner will run in place of the same player throughout the game.
  5. RUN RULES:
    20 runs after 3 innings; 15 runs after 4; 10 runs after 5.
  6. SLIDE RULE:
    Any runner advancing to the next base (where a play can be made at the previous base) must slide or be out of the base path when the defensive player is attempting a play (the defensive player must attempt to make a play). PENALTY - a dead ball is called, the runner not sliding or getting out of the base path is out and the runner at the base behind him/her is also out.
  7. THE GAMES:
    3 Round Robin Games: May end in a tie.
    Double Elimination - Kansas City Tie Breaker (explained as required).
  8. TROPHY GAMES (1ST, 2ND, and 3rd place only in each division):
    No time limit. Kansas City Tie Breaker rules do apply. Run rules do apply.
  9. HOME TEAM DESIGNATION:
    Round Robin - Home Team determined by a coin flip.
    Double Elimination - Home Team is always the higher seed until the "IF" game, then a coin toss will be used.
  10. EQUIPMENT:
    BATS: ASA APPROVED only (1.20 BPF or less - no titanium)
    BALLS: All softballs will be supplied by Tournament Co-Chairs.
    No metal cleats or metal screw in cleats are allowed.
    No jewelry on players while playing.
  11. REGISTRATION:
    All players must register with proper identification before they are eligible to play in any game. Players not registered will not be allowed to play until they are properly registered.
  12. TOURNAMENT SEEDING:
    Teams will be seeded based on the win-loss record during round robin games. Teams tied with the same record will enter a drawing to determine seed.
  13. PROTESTS:
    Handled on the spot by Tournament Co-Chairs or designated tournament representative. See below for procedure.
  14. The Minuteman Classic complies with the 2010 NAGAAA ratings and division criteria.
  15. ASA Rule 4 Section 2 Americans with Disability Act rule applies (explained as needed by the Tournament Co-Chairs or the Umpires).

PROTESTS:

Notify the game umpire that you are protesting before the last pitch of the game. The umpire will notify the designated tournament representative and the opposing team's coaches that you are protesting. Both coaches must meet with one of the tournament co-chairs or designated representative immediately. A protest fee of $200.00 (cash only) must be given to the tournament representative at the time of the protest along with the protest form that was provided in coach's packet. If your protest is deemed to be correct, your protest fee will be refunded. If your protest is deemed to be incorrect, your protest fee will be forfeited.