Rules & Protests
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2010 Tournament Rules
All ASA rules shall apply except as modified herein:- BALL COUNT:
Start with a ONE BALL-ONE STRIKE count; with an extra foul. Since ASA rules prevail, the extra foul is live if caught and dead if not caught. - TEAMS:
Must have a minimum of 9 players to start and finish; may add a 10th player at any time (11th or 12th only before game starts). If a team has 10, 11, or 12 players and one player is injured, a substitute must enter or an out will be recorded. All games will be played with a maximum of twelve (12) players, consisting of ten players on the field and the eleventh and twelfth player extra hitters (EH). If a player is ejected, a team may NOT continue to play shorthanded (less than 9 players). If no substitutes are available the game will be forfeited. - GAME TIMES (NO GRACE PERIOD):
All teams must be at their playing field by game time. All Round Robin games have a 50 minute time limit. No inning will start after time limit has expired. - COURTESY RUNNERS:
Two per game (a courtesy runner is the player in the lineup that made the last out). If an incorrect runner touches a base and is properly appealed (before next pitch) an out will be recorded. The courtesy runner will run in place of the same player throughout the game. - RUN RULES:
20 runs after 3 innings; 15 runs after 4; 10 runs after 5. - SLIDE RULE:
Any runner advancing to the next base (where a play can be made at the previous base) must slide or be out of the base path when the defensive player is attempting a play (the defensive player must attempt to make a play). PENALTY - a dead ball is called, the runner not sliding or getting out of the base path is out and the runner at the base behind him/her is also out. - THE GAMES:
3 Round Robin Games: May end in a tie.
Double Elimination - Kansas City Tie Breaker (explained as required). - TROPHY GAMES (1ST, 2ND, and 3rd place only in each division):
No time limit. Kansas City Tie Breaker rules do apply. Run rules do apply. - HOME TEAM DESIGNATION:
Round Robin - Home Team determined by a coin flip.
Double Elimination - Home Team is always the higher seed until the "IF" game, then a coin toss will be used. - EQUIPMENT:
BATS: ASA APPROVED only (1.20 BPF or less - no titanium)
BALLS: All softballs will be supplied by Tournament Co-Chairs.
No metal cleats or metal screw in cleats are allowed.
No jewelry on players while playing. - REGISTRATION:
All players must register with proper identification before they are eligible to play in any game. Players not registered will not be allowed to play until they are properly registered. - TOURNAMENT SEEDING:
Teams will be seeded based on the win-loss record during round robin games. Teams tied with the same record will enter a drawing to determine seed. - PROTESTS:
Handled on the spot by Tournament Co-Chairs or designated tournament representative. See below for procedure. - The Minuteman Classic complies with the 2010 NAGAAA ratings and division criteria.
- ASA Rule 4 Section 2 Americans with Disability Act rule applies (explained as needed by the Tournament Co-Chairs or the Umpires).


